﻿using Microsoft.Xna.Framework;

namespace Sparklings.RayTracing
{
    public struct LightHit
    {
        public LightHit(LightHittable segment, Vector2 position)
        {
            Segment = segment;
            Position = position;
        }
        public LightHittable Segment;
        public Vector2 Position;
    }
}
